Performance isn’t too bad for me at 4K but it does seem like the extra graphical shine has slowed things down a little. What it does do is add a pile more detail that I think really leads to some spectacular images. Some have criticised the changes for making it lose some that 70’s sci-fi art style it had in abundance but I think that is being a little harsh. The visual improvements made to the game in this update are substantial and sometimes just plain impressive to see for yourself. I haven’t touched on the new ability to share bases and create race tracks (time trials only) for other players – I hope it means at some stage multiplayer will happen. Soon enough I had begun to build up a much more interesting base. By improving a player’s ability to get resources on a planet, the building and crafting systems become a lot less frustrating. Walking was always a pain and so slow I actively avoided it but the exocraft make it much easier to get around. I’ve had a fair amount of fun driving around my base and venturing out further to find resources. The best thing about the exocraft? It REALLY makes you go out and explore your base’s planet further. It may not be as fast as flying but it does save you from burning through fuel quickly and with upgraded scanners on an exocraft you can find locations much more easily. The all rounder is the one you begin with and if you’re playing with a controller it handles similarly to Halo‘s Warthog, so soon enough you’ll be smashing your way over the planet quickly and easily. There are three types that you’ll eventually end up with: a solid all rounder, a light and fast machine and finally a massive behemoth for the ultimate in mining and transport. Before you can even begin you do need to build a new terminal in your base and recruit a technician but depending on how far you’ve progressed with base building from the “Foundation” update it may not be a lot of work. The other big feature in this update is the inclusion of land vehicles, known as exocraft. For example, getting a little endurance boost for all that running around might convince players to do more of it. I think there is still scope for improvement here… it’d be nice if journey milestones offered their own rewards, almost like XP levelling up. Purchasable upgrade blueprints also gives players means to customise their character without relying solely on lucky finds or trades. For a game that already looked good, the developers have amazingly found a way to improve it.Īdding class specifications to ship’s and multitools brings a loot element that has potential in making it worthwhile for players to search further than before.
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